Not content with just a graphical zhuzhing up though, Motive are chucking in something called the Intensity Director. Still, Campos-Oriola insists they’re staying true to the horror, and what he describes as “creative gameplay”, of the OG Dead Space. It’s only when you see the 2008 original alongside the remake that you realise just how much Motive are faffing with this version of the game to bring it into the 2020s. Those would be immersion in the horror of being trapped on a deserted spaceship overrun by Necromorphs, the setting of the USG Ishimura itself, and what Campos-Oriola calls the “strategic action” of selectively blasting off chunks of enemies, piece by piece. Motive are concentrating on three things they think are key to what makes the series scary. Try not to be too long, won't you?Ĭreative director Roman Campos-Oriola said that Motive have tried to recapture the survival horror roots of the Dead Space series for the remake. You can check it out for yourself by watching the trailer below. EA and Motive just held a 14th anniversary livestream in honour of the original Dead Space – ivory, if you were wondering – and I can not-so-safely say that the new footage shown was crisp-gaggingly intimidating. It’s not a good idea for choking reasons. Note to self: never eat a packet of Quavers while watching any more Dead Space remake videos ever again.
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